Rhys Davis Games Portfolio
PORTFOLIO
All the projects I have been part of throughout my life, including personal, university & career work. Consider this both an online blog and a portfolio, as viewing the project will give you more of an insight into what went into the development of that piece.
(Work in order of newest first)
Active Projects:
Blueprints - Unreal Engine 5
Jun 2023 - Present
An attempt at remaking & remastering the 2002 game "Conflict: Desert Storm" using Unreal Engine 5.
Having started with remaking level 2's terrain, work has now continued developing the game's many mechanics.
Past Projects:
C#
Jul 2024
An in-game script for the game "Space Engineers", which manages & automates the functions of vehicle hangars on a large ship / station. The player can import this script into their game through the use of a programmable block.
Lua
Feb 2024
A mod for the game "Project: Zomboid" that adds lootable VHS tapes which help teach the player the game's first aid mechanics, while increasing the in-game character's first aid skill.
Mod available on the Steam Workshop, and NexusMods
C# Unity
Feb 2023
Returning to a past university project and applying my new skills to improve the original work - including reworked controls, new gameplay mechanics, local leaderboards and most importantly, better code.
Oh, and it now has a "Quit Game" button!
Autodesk Maya / Blender
Jun 2020
A full scale 1:1 CGI rendition of my room, to conceptualise what I wanted for redecoration.
Various
Jun 2019 - Sep 2019
A university hosted employment opportunity for computing students to work on development projects.
As a Computer Games Technology student, I was employed as a software developer specialising in game engine software.
C++ Irrlicht
Feb 2019
A university project which required the use of the open-source game engine "Irrlicht". The requirement was to create a 3D scene which was optimised for both modern and old hardware, as well as different versions of the Windows operating system, and Linux.
C# Unity
Nov 2018
Our team's entry for Birmingham City University's 2018 inter-year Game Jam to create a game with a "hybrid" theme.
C++ SDL
Oct 2018
A university project to recreate the card game "Hearts" and its mechanics using SDL and C++
C# Unity
Oct 2018
A university project to work in a team to create a mobile game with unique gameplay mechanics and themes.
C# Unity
Feb 2018
A university project to recreate our previous semester's project but in 3D.
The word "Simulator" may be pushing it...
Autodesk Maya
Feb 2018
A university project to work in a group to create a 'video game cutscene' using 3D modelling software. This unit required us to rig and animate a 3D character, and create a 30 second animation using said characters.
Loosely based on the game series "Counter Strike".
C# Unity
Oct 2017
A university project recreating the retro game "Blue Max" as an introductory unit for programming with game engines.
C# Unity
Oct 2016
My first introduction to game development as part of my Sixth Form education - learning how to use Unity, level design, and implementing game mechanics into a fun demo to showcase to the class at the end of the unit.













































