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PORTFOLIO

All the projects I have been part of throughout my life, including personal, university & career work. Consider this both an online blog and a portfolio, as viewing the project will give you more of an insight into what went into the development of that piece.

(Work in order of newest first)

Active Projects:

Blueprints - Unreal Engine 5

Jun 2023 - Present

An attempt at remaking & remastering the 2002 game "Conflict: Desert Storm" using Unreal Engine 5.
 

Having started with remaking level 2's terrain, work has now continued developing the game's many mechanics.

Past Projects:

C#

Jul 2024

An in-game script for the game "Space Engineers", which manages & automates the functions of vehicle hangars on a large ship / station. The player can import this script into their game through the use of a programmable block. 

Lua

Feb 2024

A mod for the game "Project: Zomboid" that adds lootable VHS tapes which help teach the player the game's first aid mechanics, while increasing the in-game character's first aid skill.

Mod available on the Steam Workshop, and NexusMods

C# Unity

Feb 2023

Returning to a past university project and applying my new skills to improve the original work - including reworked controls, new gameplay mechanics, local leaderboards and most importantly, better code.

Oh, and it now has a "Quit Game" button!

Autodesk Maya / Blender

Jun 2020

A full scale 1:1 CGI rendition of my room, to conceptualise what I wanted for redecoration. 

Various

Jun 2019 - Sep 2019

A university hosted employment opportunity for computing students to work on development projects. 

As a Computer Games Technology student, I was employed as a software developer specialising in game engine software.

C++ Irrlicht

Feb 2019

A university project which required the use of the open-source game engine "Irrlicht". The requirement was to create a 3D scene which was optimised for both modern and old hardware, as well as different versions of the Windows operating system, and Linux.

C# Unity

Nov 2018

Our team's entry for Birmingham City University's 2018 inter-year Game Jam to create a game with a "hybrid" theme.

C++ SDL

Oct 2018

A university project to recreate the card game "Hearts" and its mechanics using SDL and C++

C# Unity

Oct 2018

A university project to work in a team to create a mobile game with unique gameplay mechanics and themes. 

C# Unity

Feb 2018

A university project to recreate our previous semester's project but in 3D. 

The word "Simulator" may be pushing it...

Autodesk Maya

Feb 2018

A university project to work in a group to create a 'video game cutscene' using 3D modelling software. This unit required us to rig and animate a 3D character, and create a 30 second animation using said characters. 

Loosely based on the game series "Counter Strike".

C# Unity

Oct 2017

A university project recreating the retro game "Blue Max" as an introductory unit for programming with game engines. 

C# Unity

Oct 2016

My first introduction to game development as part of my Sixth Form education - learning how to use Unity, level design, and implementing game mechanics into a fun demo to showcase to the class at the end of the unit. 

©2025 by RDavisGames.

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